Available during office hours, by appointment, and whenever the MIT Trope Tank is open. Our items do not circulate. Some of the books are also available in the MIT Libraries.
The collection is located at the Massachusetts Institute of Technology in Room 14E-316, in a display case and a bookcase.
In the display case.
Barton, Matt. Dungeons & Desktops: The History of Computer Role-Playing Games. Wellesley, MA: A K Peters, 2008.
Bernstein, Mark. The Fellow Who Caught Fire: Thoughts on Writing Interactive Stories. Watertown, MA: Eastgate Systems, 2018.
Dewey, Patrick R. Adventure Games for Microcomputers: An Annotated Directory of Interactive Fiction. London: Meckler Publishing, 1991.
Firth, Roger, Sonja Kesserich. The Inform Beginner’s Guide (second edition). St. Charles, IL: The Interactive Fiction Library, 2002.
Ford, Melissa. Writing Interactive Fiction with Twine: Play Inside a Story. Indianapolis, IN: Que, 2016.
Heartscape, Porpentine. Psycho Nymph Exile. London: Arcadia Missa Publications, 2016.
Howard, Jeff. Quests: Design, Theory, and History in Games and Narratives. Wellesley, MA: A K Peters, 2008.
Kopas, Merritt. Videogames for Humans: Twine Authors in Conversation. New York: Instar Books, 2015.
Kushner, David. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House, 2003.
Leavenworth, Van. The Gothic in Contemporary Interactive Fictions. Sweden: Umeå Universitet, 2010.
Jackson-Mead, Kevin, J. Robinson Wheeler. IF Theory Reader. Boston, MA: Transcript On Press, 2011.
Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. Cambridge, MA: The MIT Press, 2005. (First MIT Press paperback edition).
Nelson, Graham. The Inform Designer’s Manual (fourth edition). St. Charles, IL: The Interactive Fiction Library, 2001.
Peterson, Dale. Genesis II: Creation and Recreation With Computers. Reston, Virginia: Reston Publishing Company, 1983.
Plotkin, Andrew. Hadean Lands: The Source Codex. Boston, MA: Zarfhome Software Consulting, 2014.
Reed, Aaron A. Creating interactive Fiction with Inform 7. Boston, MA: Course Technology (Cengage Learning), 2011.
Reed, Aaron A., John T. Murray, Anastasia Salter. Adventure Games: Playing the Outsider. New York: Bloomsbury, 2021. (First published in the United States in 2020. This paperback edition was published in 2021.)
Salter, Anastasia. What is Your Quest? From Adventure Games to Interactive Books. Iowa City, IA: University of Iowa Press, 2014.
Salter, Anastasia, Stuart Moulthrop. Twining: Critical and Creative Approaches to Hypertext Narratives. Amherst, MA: Amherst College Press, 2021.
Rettenmaier, Miguel, Tania Rösing. Questões de Literatura na tela. Passo Fundo, Brazil: Universidade de Passo Fundo, 2010. (In Brazilian Portuguese).
Books that are part of a series are in the display case. Other codex books are in the bookcase on the lowest shelf with books. Shufflebooks are in the bookcase directly below Adventure Games etc., to the right of Serious Hypertext and Voyager items.
Love is not Constantly Wondering if you are Making the Biggest Mistake of your Life. Portland, OR: Perfect Day Pub, 2011.
Roflcon III. Cambridge, MA: Self Published, 2012.
Andrews, Jeanette. Invisible Museums. Published by Jeanette Andrews, N.d.
Auster, Paul. 4 3 2 1. New York: Henry Holt and Company, 2017.
Bottke, Allison, Heather Gemmen Wilson, Gary Locke. Friend or Freak. Colorado Springs, CO: Faith Kidz, 2004.
Ball, Jonathan. Ex Machina. Toronto: BookThug, 2009. (Also available from the MIT Libraries)
Becket, Jim. Inca Gold. Choose Your Own Adventure, Book #20. Chooseco, 2006.
Berry, Jedediah, Eben Kling. The Family Arcana. Ninepin Press, 2015.
Bourbaki, Nicholas. If. Livingston, AL : Livingston Press, the University of West Alabama, 2014.
Burk, Jeff. Super Giant Monster Time! Portland, OR: Eraserhead Press, 2010. (Also available from the MIT Libraries)
Carr, Mike. Robbers and Robots. New York: Random House, 1983.
Castillo, Ana. The Mixquiahuala Letters. New York: Anchor Books, 1992. (Also available from the MIT Libraries)
Clarke, Miranda. Night of a Thousand Boyfriends. Philadelphia, PA: Quirk Books, 2003. (Also available from the MIT Libraries)
Conner, Hari. Into the Dungeon: A choose-your-own-path book. Kansas City, MO: Andrews McMeel Publishing, 2020.
Coover, Robert. Heart Suit. San Francisco: McSweeney’s Books, 2005.
Curran, Kitty, Larissa Zageris. My Lady’s Choosing. Philadelphia, PA: Quirk Books, 2018.
Danielewski, Mark Z. House of Leaves. London: Doubleday, 2000.
Danielewski, Mark Z. Only Revolutions. New York: Pantheon Books, 2006. (Also available from the MIT Libraries)
DeVault, Christine, Ian Akin. Too Soon for Sex? Santa Cruz, CA: Network Publications, 1989.
Dever, Joe, Gary Chalk. Flight from the Dark. New York: Berkley Books, 1985.
Donihe, Kevin L., Carlton Mellick III. Ocean of Lard. Portland, OR: Eraserhead Press, 2005. (Also available from the MIT Libraries)
Dubuc, Joey. Neither Either Nor Or. Montreal: Conundrum Press, 2003. (Also available from the MIT Libraries)
Dworkin, Craig Douglas, David Wolske, Emily Tipps, Claire Taylor, Chris Dunsmore, Robert Buchert, Laurence Sterne. Chap. XXIV. Salt Lake City, UT: Red Butte Press, 2013
Emerson, Hunt, Pat Mills. You are Maggie Thatcher: a Dole-Playing Game. London: Titan Books, 1987. (Also available from the MIT Libraries)
English, James H. Escape From Fire Island! Philadelphia, PA: Quirk Books, 2003.
EnJoe, Toh, Terry Gallagher. Self-Reference Engine. San Francisco : Haikasoru, 2013.
Erdich, Lauren, Sierra Nelson. I Take Back the Sponge Cake. Brookline, MA: Rose Metal Press, 2012.
Estes, Rose. Dragon of Doom. New York: Random House, 1983.
Estes, Rose. Dungeon of Dread. New York: Random House, 1982.
Estes, Rose. Hero of Washington Square. Lake Geneva, WI: TSR Hobbies, 1983.
Eveleth, Rose. Welcome to Vanguard Estates. New York: Linco Printing, 2018. [originally produced and performed for pop-up magazine in 2018; print edition created for Future Perfect]
Giffin, Lawrence. Non Facit Saltus. Troll Thread, 2014. (Available free online)
Giffin, Lawrence. Quod Vide. Troll Thread, 2014. (Available free online)
Gilligan, Shannon. Cup of Death. Choose Your Own Adventure, Book #13. Chooseco, 2005.
Gilligan, Shannon. Struggle Down Under. Choose Your Own Adventure, Book #21. Chooseco, 2005.
Gilligan, Shannon. The Case of the Silk King. Choose Your Own Adventure, Book #14. Chooseco, 2005.
Glickman, Bob. Work Sucks! A Hilarious Guide to Choosing or Changing Your Career. Los Angeles: CCC Publications, 1992.
Goldberg, Daniel, Linus Larsson. The State of Play: Creators and Critics on Video Game Culture. New York: Seven Stories Press, 2015. [“Love, Twine, and the End of the World” written by Anna Anthropy is a multisequential article in this book that introduces Twine and her relationship with it.]
Harris, Neil Patrick. Choose Your Own Autobiography. New York: Crown Archetype, 2014. (Also available from the MIT Libraries)
Hefter, Richard, Martin Moskof. The new original shufflebook. New York: Museum of Modern Art, 1978.
Hemmingson, Michael. The Classics Professor. New York: Gotham Books, 2003.
Johnson, B.S. The Unfortunates. New York: New Directions Pub., 2007. (Also available from the MIT Libraries)
Knechtel, John. Suspect. London: MIT Press, 2006.
Kurtz, Joe. Die: roll to Proceed. New York: Mind the Art Entertainment, 2012.
Leibold, Jay. Secret of the Ninja. Choose Your Own Adventure, Book #16. Chooseco, 2005.
Levy, Robert Joseph. The Suicide King. New York: SSE/Simon Spotlight Entertainment, 2005.
MacDonald, Mike, Jilly Gagnon. The Holidays. New York: Diversion Books, 2016.
MacDonald, Mike, Jilly Gagnon. The Office Adventure. New York: Diversion Books, 2016.
Maden, Svend Åge, W Glyn Jones. Days with Diam. Norwich, England: Norvik Press, 1994. (Also available from the MIT Libraries)
Matthews, T.J. The Hunting Safari. Orlando: Wycliffe, 2003.
McElhatton, Heather. Pretty Little Mistakes. London: Headline Review, 2008. (Also available from the MIT Libraries)
Meretzky, S. Eric. Zork: The Forces of Krill. A What-Do-I-Do-Now Book, #1. New York: Tom Doherty Associates, 1983
Mohanraj, Mary Anne. Kathryn in the City. New York: Gotham Books, 2003.
Montgomery, Anson. Moon Quest. Choose Your Own Adventure, Book #26. Chooseco, 2008.
Montgomery, R.A. Beyond Escape. Choose Your Own Adventure, Book #15. Chooseco, 2005.
Montgomery, R.A. Blood on the Handle. Choose Your Own Adventure, Book #33. Chooseco, 2010.
Montgomery, R.A. Chinese Dragons. Choose Your Own Adventure, Book #30. Chooseco, 2009.
Montgomery, R.A. Danger Zones. New York: Bantam, 1987.
Montgomery, R.A. Escape. Choose Your Own Adventure, Book #8. Chooseco, 2005.
Montgomery, R.A. Forecast from Stonehenge. Choose Your Own Adventure, Book #19. Chooseco, 2006.
Montgomery, R.A. House of Danger. Choose Your Own Adventure, Book #6. Chooseco, 2005.
Montgomery, R.A. Island of Time. Choose Your Own Adventure, Book #28. Chooseco, 2008.
Montgomery, R.A. Journey Under the Sea. Choose Your Own Adventure, Book #2. Chooseco, 2005.
Montgomery, R.A. Lost on the Amazon. Choose Your Own Adventure, Book #9. Chooseco, 2005.
Montgomery, R.A. Mystery of the Maya. Choose Your Own Adventure, Book #5. Chooseco, 2005.
Montgomery, R.A. Prisoner of the Ant People. Choose Your Own Adventure, Book #10. Chooseco, 2005.
Montgomery, R.A. Project UFO. Choose Your Own Adventure, Book #27. Chooseco, 2008.
Montgomery, R.A. Race Forever. Choose Your Own Adventure, Book #7. Chooseco, 2005.
Montgomery, R.A. Return to Atlantis. Choose Your Own Adventure, Book #18. Chooseco, 2005.
Montgomery, R.A. Silver Wings. Choose Your Own Adventure, Book #23. Chooseco, 2006.
Montgomery, R.A. Smoke Jumpers. Choose Your Own Adventure, Book #29. Chooseco, 2005.
Montgomery, R.A. Space and Beyond. Choose Your Own Adventure, Book #3. Chooseco, 2005.
Montgomery, R.A. Tattoo of Death. Choose Your Own Adventure, Book #22. Chooseco, 2006.
Montgomery, R.A. The Abominable Snowman. Choose Your Own Adventure, Book #1. Chooseco, 2005.
Montgomery, R.A. The Brilliant Dr. Wogan. Choose Your Own Adventure, Book #17. Chooseco, 2005.
Montgomery, R.A. The Lost Jewels of Nabooti. Choose Your Own Adventure, Book #4. Chooseco, 2005.
Montgomery, R.A. Track Star!. Choose Your Own Adventure, Book #31. Chooseco, 2009.
Montgomery, R.A. Trouble on Planet Earth. Choose Your Own Adventure, Book #11. Chooseco, 2005.
Montgomery, R.A. War with the Evil Power Master. Choose Your Own Adventure, Book #12. Chooseco, 2005.
Montgomery, R.A. Your Very Own Robot. Waitsfield, VT: Chooseco, 2007.
Montgomery, Ramsey. U.N. Adventure: Mission to Molowa. Choose Your Own Adventure, Book #32. Chooseco, 2009.
Moody, Rick. Hotels of North America. New York: Little, Brown and Company, 2015.
Nabokov, Vladimir. Pale Fire. New York: G.P. Putnam’s Sons, 1962. (Also available from the MIT Libraries)
Newman, Kim. Life’s Lottery. London: Simon & Schuster, 1999. (Also available from the MIT Libraries)
North, Ryan, William Shakespeare. Poor Yorick. Breadpig, 2013.
North Ryan, William Shakespeare. Romeo and/or Juliet. Riverhead Books, 2014.
North Ryan, William Shakespeare. To be or not to be. Breadpig, 2013.
Olsen, Lance. Theories of Forgetting. Tuscaloosa, Alabama: FC2, The University of Alabama Press, 2014 (Also available from the MIT Libraries)
O’Toole, Cate. Oh My Darling. New York: Black Lawrence Press, 2015
Packard, Edward. Deadwood City. Philadelphia: Lippincott, 1978. (Also available from the MIT Libraries)
Packard, Edward. Inside UFO 54-40. New York: Bantam, 1982. (Also available from the MIT Libraries)
Packard, Edward. Journey to the Year 3000. New York: Bantam Books, 1987.
Packard, Edward. La Supercomputadora. Buenos Aires: Editorial Atlántida, 1986.
Packard, Edward. Sunken Treasure. New York: Bantam Books, 1982.
Packard, Edward. Supercomputer. New York: Bantam, 1984. (Also available from the MIT Libraries)
Packard, Edward. The Cave of Time. New York: Bantam Books, 1979. (Also available from the MIT Libraries)
Packard, Edward. Who Killed Harlowe Thrombey? New York: Bantam Books, 1981. (Also available from the MIT Libraries)
Paviç, Milorad, Christina Pribicevic-Zoric. Dictionary of the Khazars: A Lexicon Novel. New York: Alfred A. Knopf, 1988. (Also available from the MIT Libraries)
Powers, Bob. You are a Miserable Excuse for a Hero!. New York: Thomas Dunne Books/St. Martin’s Griffin, 2008. (Also available from the MIT Libraries)
Queneau, Raymond. Exercises in Style. New York: New Directions, 1981. (Also available from the MIT Libraries)
Roseman, Kenneth. Escape from the Holocaust. New York: Union of American Hebrew Congregations, 1985.
Ruckdeschel, Liz, Sara James. What if… All Your Dreams Came True. New York: Delacorte Press, 2009.
Ruckdeschel, Liz, Sara James. What if… All Your Friends Turned on You. New York: Delacorte Press, 2009.
Ruckdeschel, Liz, Sara James. What if… Everyone Knew Your Name. New York: Delacorte Press, 2006.
Ruckdeschel, Liz, Sara James. What if… Everyone Was Doing It. New York: Delacorte Press, 2008.
Ruckdeschel, Liz, Sara James. What if… You Broke All the Rules. New York: Delacorte Press, 2007.
Ruckdeschel, Liz, Sara James. What if… Your Past Came Back to Haunt You. New York: Delacorte Press, 2008.
Ryman, Geoff. 253: The Print Remix. New York: St. Martin’s Griffin, 1998. (Also available from the MIT Libraries)
Saporta, Marc, Richard Howard. Composition No. 1. New York: Simon and Schuster, 1963.
Sewell, Justin. Who Killed John F. Kennedy?. Despair, Inc., 2013.
Shiga, Jason. Knock Knock. 2006.
Shiga, Jason. Meanwhile. New York: Amulet Books, 2010. (Also available from the MIT Libraries)
Shiga, Jason. The Last Supper. 1997.
Snyder, Laurel. Daphne and Jim. Portland, OR.: Burnside Review Press, 2005.
Stamper, Judith Bauer. Bionic Commando. Scholastic Inc., 1991
Stewart, Michael. A Brief Encyclopedia of Modern Magic. The Cupboard Pamphlet, 2015.
Stickle, Chelsea. Breaking Points. N.p.: Black Lawrence Press, 2021.
Tija, Sherwin. You are a Cat! Pick-a-Plot! Book #1. Written and illustrated by Sherwin Tija. Montreal: Conundrum Press, 2011.
Tija, Sherwin. You are a Cat in the Zombie Apocalypse! Pick-a-Plot! Book #2. Written and illustrated by Sherwin Tija. Montreal: Conundrum Press, 2013.
Tija, Sherwin. You are a Kitten! Pick-a-Plot! Book #3. Written and illustrated by Sherwin Tija. Montreal: Conundrum Press, 2015.
Wall, Noah. Grotesque Tables II. 2016.
Wallace, Jim. Search for the Mountain Gorillas. Choose Your Own Adventure, Book #25. Chooseco, 2008.
Wallace, Jim. Terror on the Titanic. Choose Your Own Adventure, Book #24. Chooseco, 2006.
Webster, Emma Campbell. Lost in Austen. New York: Riverhead Books, 2007.
Weinersmith, Zach. Trial of the Clone. Breadpig Inc., 2012.
Wilgus, Alison. A Stray in the Woods. New York: Alison Wiglus, 2013.
Zimmerman, Eric, Nancy Nowaceks. Life in the Garden: A Deck of Stories. New York, New York: Razorfish Studios, 1999.
Youngmark, Matt. Zombocalypse Now. Seattle: Chooseomatic Books, 2009.
Youngmark, Matt. Thrusts of Justice. Seattle: Chooseomatic Books, 2012.
On the top shelves and the top of the bookcase.
Activision Entertainment Software (dev. & dist.), Portal 2106: A Computer Novel. Rob Swigart, writer; Brad Fregger, producer; Nexa Corporation, programmer. For IBM PC/PCJr, Tandy 1000 and compatible computers. Mountain View, CA: 1986. (3 disks)
Activision Home Computer Software (dev. & dist.), Hacker. Steve Cartwright, writer; Brad Fregger, producer; Hilary Mills, computer graphics consultant. For Apple II Series with 64K RAM. Mountain View, CA: 1985. (2 copies, no disk inside)
Broderbund Inc. (pub.); Cyan Inc. (dev.), Myst: The Surrealistic Adventure That Will Become Your World. By Robyn Miller, Rand Miller. For MPC Windows. Novato, CA: 1993.
Sybex Inc. (pub), Myst: Strategies and Secrets. By Anne Ryman. Alameda, CA: 1995.
Hyperion (pub.), Myst: The Book of Atrus. By Rand Miller, Robyn Miller, David Wingrove. New York, 1995.
Cascade Mountain Publishing, Inc. (dev. & dist.), Once and Future. By Kevin Wilson. 1998.
Cyberflix Inc. (dev), BradyGames (pub.), Titanic: Adventure Out of Time: Hints & Solutions. By William H. Keith, Jr., Nina Barton. Indianapolis, IN: 1996.
Electronic Arts (dev. & dist.), Adventure Construction Set. By Stuart Smith. San Mateo, CA: 1984.
Electronic Arts (dev. & dist.), Deathlord. By Al Escudero, David Wong. For Apple II+, IIe, IIc, IIGS. San Mateo, CA: 1987.
Electronic Arts (dev. & dist.), Hard Nova. By Karl Buiter. For IBM PC, XT, AT, PS/1, PS/2, Tandy 1000. San Mateo, CA: 1990. (2 disks)
Five Star Software (dev. pub.), Yaquinto Publications (dist.), Timeship: A Computer Adventure and Role Playing Game of Time Travel. Elk Grove Village, IL: 1984
Id Software Inc (dev.), GT Interactive Software Corp (dist.), The Ultimate Doom (the complete original megahit plus all-new episode IV: Thy Flesh Consumed). For IBM, PC and compatibles. New York, 1995.
Infocom (dev. & dist.), Zork III: The Dungeon Master. For Commodore 64. Cambridge, MA, 1982.
Infocom (pub.), Arthur: The Quest for Excalibur. For IBM, PC, XT, AT, PS/2, Tandy. Cambridge, MA, 1989.
Infocom (dev.), Activision (dist.), Bureaucracy. By Douglas Adams and the staff of Infocom. For Apple II series, requires 128K of memory. Cambridge, MA, 1987.
Infocom (dev.), Cutthroats. By Michael Berlyn, Jerry Wolper. For Apple II. Cambridge, MA, 1984.
Infocom (dev.), The Hitchhiker’s Guide to the Galaxy. By Douglas Adams, Steven Meretzky. For Apple II, Macintosh, Atari, Commodore 64 etc. Cambridge, MA, 1984.
Infocom (pub.), Hollywood: Hi Jinx. By Dave Anderson. For Apple II series. Cambridge, MA, 1986.
Infocom (pub.), Infidel. By Michael Berlyn. For IBM PC or PCjr (48k). Cambridge, MA, 1984.
Infocom (pub.), Leather Goddesses of Phobos. By Steve Meretzky. For Apple II series. Cambridge, MA, 1986.
Infocom (pub), The Lurking Horror. By Dave Lebling. For IBM, PC, PCjr. Cambridge, MA, 1987.
Infocom (pub.), A Mind Forever Voyaging. By Steven Meretzky. For most personal computers with at least 128K of memory. Cambridge, MA, 1985.
Infocom (pub.), Stationfall: Floyd is Back in the Boffoid Sequel to Planetfall. By Steve Meretzky. For Apple II series. Cambridge, MA, 1987.
Infocom (pub.), Wishbringer. By Brian Moriarty. For Apple II (48k). Cambridge, MA, 1985.
Infocom (pub.), The Lost Treasures of Infocom: A Fortune in Interactive Mystery, Fantasy and Science Fiction Adventures! For IBM, PC, XT, AT, PS/2, Tandy. Cambridge, MA, 1991. (a collector’s edition of 20 Infocom games together, fitted with manuals.)
Infocom (pub.), The Lost Treasures of Infocom II: A Fortune in Interactive Adventures! For IBM, PC, XT, AT, PS/2, Tandy. Cambridge, MA, 1992. (collection of 11 Infocom games together; 20 disks inside.)
Infocomics (pub.), Zorkquest: Assault on Egreth Castle. By Infocom and Tom Snyder Productions. For Apple II series. Cambridge, MA, 1988.
Infocomics (pub.), Zorkquest: The Crystal of Doom. By Infocom and Tom Snyder Productions. For IBM PC, XT, AT etc. Cambridge, MA, 1988.
Infocomics (pub.), Gammaforce: In Pit of a Thousand Screams. By Infocom and Tom Snyder Productions. For Apple II series. Cambridge, MA, 1988. (2 identical softwares; one brand new with unopened shrink wrap, the other opened.)
Infocomics (pub.), Lane Mastodom V.S. the Blubbermen. By Infocom and Tom Snyder Productions. For Apple II series. Cambridge, MA, 1988.
Infocom (pub.), Westwood Associates (dev.), Mines of Titan. Louise Castle, Brett Sperry, original game design; Michael Moore, producer. For IBM PC, XT, AT, PS/2, Tandy. Menlo Park, CA, 1989. (3 disks; box held together by rubber band.)
Infocom (pub.), Cornerstone. For IBM PC, XT, AT etc.. Cambridge, MA, 1984. (6 disks)
Activision, Zork Nemesis: The Forbidden Lands. For MS-DOS/Windows 95 CD-ROM. Los Angeles, CA, 1996.
Infocom (pub.), Building Applications with Cornerstone. By Laura Buddine. Cambridge, MA, 1986. (book, not software.)
DreamCatcher Interactive Inc., Schizm: Mysterious Journey. For Windows 95/98/ME/XP. Chicago, IL, 2001. (2 disks)
Interplay (dev.), Digital River Internet Distribution Services (dist.), The Last Express. By Jordan Mechner. For Mac or Windows 95/98, CD_ROM/DOS VERSON. Eden Prairie, MN, 1997. (3 disks stored next to it.)
LucasArts Entertainment Company, The Dig. By Sean Clark in collaboration with Steven Spielberg. For IBM CD-ROM. San Rafael, CA, 1995. (disk inside.)
LucasArts Entertainment Company, Warner Books (pub.), The Dig. By Alan Dean Foster, based on a story by Sean Clark. New York, 1995. (book, not software.)
LucasArts Entertainment Company (dev.), LucasArts Classic Adventures. For IBM compatibles. San Rafael, CA, 1992. (includes Maniac Mansion 1987, Zak McKracken and the Alien.)
LucasArts Entertainment Company (dev.), The LucasArts Archives Vol. 1. Steve Dauterman, project manager. For IBM CD-ROM. San Rafael, CA, 1995. (includes Indiana Jones: and the Fate of Atlantis, Sam & Max: Hit the Road, Star Wars: Rebel Assault Special Edition, Maniac Mansion: Day of the Tentacle, Star Wars)
Enumerative bibliography not yet developed. Directly below Adventure Games etc. in the bookcase, left side, labeled “Serious Hypertext.”
Enumerative bibliography not yet developed. Directly below Adventure Games etc. in the bookcase, right side.
Enumerative bibliography not yet developed. In the display case.
Enumerative bibliography not yet developed.